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Lista tytułów z wydawnictwa "M.I.T. Press "

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Cinema Effect, Sean Cubitt
Cinema Effect
148,00 zł 125,00 zł
Documentary across disciplines, Red. Erika Balsom, Hila Peleg

A history of images in motion that explores the "special effect" of cinema. It has been said that all cinema is a special effect. In this highly original ... więcej

Artists, filmmakers, art historians, poets, literary critics, anthropologists, theorists, and others, investigate one of the most vital areas of cultural ... więcej

Moving innovation: a history of computer animation, Tom Sito
Of remixology: ethics and aesthetics after remix, David J. Gunkel

A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and ... więcej

A new theory of moral and aesthetic value for the age of remix, going beyond the usual debates over originality and appropriation. Remix―or the ... więcej

The Filming of Modern Life: European Avant-Garde Film of the 1920s., Malcolm Turvey
Third person: authoring and exploring vast narratives, Pat Harrigan, Noah Wardrip-Fruin

The complex stance toward modernity taken by 1920s avant-garde cinema, as exemplified by five major films. In the 1920s, the European avant-garde embraced ... więcej

The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives―featuring an ongoing and intricately ... więcej

Video: the reflexive medium, Yvonne Spielmann
Avant-garde videogames: playing with technoculture, Brian Schrank

An argument that video is not merely an intermediate stage between analog and digital but a medium in its own right; traces the theoretical genealogy of ... więcej

An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements. The avant-garde challenges ... więcej

The Experience Machine: Stan VanDerBeek's Movie-Drome and Expanded Cinema, Gloria Sutton
How games move us: emotion by design, Katherine Isbister

An argument that the collaborative multimedia projects produced by Stan VanDerBeek in the 1960s and 1970s anticipate contemporary new media and participatory ... więcej

An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and ... więcej

 
 
 

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